A. Apply standard design patterns B. All of these C. Make refactoring a common practice D. Ensure unit testing is included in the “done” criteria
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You have been engaged as the Technical Coordinator in a product development team. The customer (Product Owner) and Team Leader (Scrum Master) are happy because the team always delivers business value on time. However, you worry that the technical debt ...
A. Automatically included in the work of the project B. Automatically excluded and left until a later project or increment C. Assessed for importance and, if sufficiently important to the business, including in the project, displacing less important requirements D. ...
A. Keep team-size large, to avoid stakeholders feeling left out B. Break the project into small, mixed-skill, self-organising teams C. Operate with one team of less than 10 people D. Operate with separate customer, developer and test teams
A. It should be encouraged to celebrate success only when the project is over B. It should be encouraged to celebrate even small successes immediately C. It should not celebrate success, as this wastes project budget D. It should not ...
A. Occasional early deliveries, if the business is prepared to accept lower quality B. A regular pattern of delivery of developer-focused products C. A regular pattern of delivery of business-valued increments D. An irregular and unpredictable delivery of products
A. Should have no control over its progress B. Should be able to demonstrate control of its progress C. Is always out of control D. Is controlled by the velocity of the most junior team member
A. Plans should never be changed B. It is normal to need to plan and re-plan as the project progresses C. Plans should only be changed with full approval of all stakeholders D. Plans are not required as Agile is ...
A. It allows the team to take a necessary break from work B. It gives management information to use in team members’ performance reviews C. It allows learning which can be used to improve team performance during the project D. ...
A. The energy level and velocity of the team B. The remaining work (effort, points) to complete before the iteration (timebox) end C. The number of hours worked by each team member during the iteration (timebox) D. The rate of ...